Active Learning, Social Media, and Serious Games: Case Studies
Dr. Ulises A. Mejias
Friday May 22, 10:15 – 10:45 am
Alternate Reality Games, played with everyday communication and information technologies, can be used as forms of active learning and research that involve students in analyzing a real-life problem, collectively articulating a multitude of realistic and possible responses to it, and addressing the ethical imperative for action.
Also, some of you might be interested in the webcast of the keynote by Liz Lawley (of mamamusings fame). Dr. Elizabeth Lane Lawley is Director of the Lab for Social Computing and Associate Professor of Information Technology at the Rochester Institute of Technology. She will be giving two talks on Thursday May 21 (free and open to the online public, as far as I can tell): Technology – Technical, Tangible, Social (10:15am ET) and Gaming and Learning (2:15 pm ET). To watch, go here.