Here is my summary of this month’s discussion at the iDC forum. The archive of the discussion can be found here. ********************************************************** It’s time to wrap up this discussion on the question of ‘How does social media educate?’ I would like to thank everyone who contributed to it, even by lurking! As the moderator, the […]
Tag Archives: learning
Video Games, Authority, and Problem-based Thinking
[UPDATE: Raph Koster has replied to this post over at his blog, and Gus offers some interesting thoughts as well.] The September 2006 issue of Harper’s Magazine (contents not online, unfortunately) has a piece titled Grand Theft Education: Literacy in the Age of Video Games. It is a conversation between Jane Avrich (author and English […]
More on Dissertations, Blogs, Knowledge, etc.
In case you missed the excellent comment thread, both authors of the article and rubric I used in my recent post about the blog as literature review replied (within days!) to challenge some of my assumptions. Thank you, David and Penny! David pointed out that, in fact, my post was not so much about the […]
Wiki Evaluation Methods
(Updates at the end of the post) I’m trying to put together some criteria for the summative evaluation of wikis as a learning technology. Perhaps you can take a look at what I have just brainstormed and provide some suggestions.
Teaching Social Software with Social Software: A report
This post discusses some of the lessons learned during a graduate course I taught at Teachers College, Columbia University. Social Software Affordances was offered during the Fall of 2005, and 13 graduate students from the Communication, Computing and Technology in Education (CCTE) program at TC enrolled in the course. The main goal of the course was for students to acquire proficiency in the use of blogs, wikis, RSS feeds and distributed classification systems while engaging in a critical analysis of the affordances of social software (what the software makes possible and what it impedes). The class also asked students to apply their newly acquired social software skills and knowledge to promote a social cause or project of their choosing. The dynamics and outcomes of the course are discussed below.
Technology, the culture of testing, and obstacles to school change
Will simulations be the next form of standardized testing? There has been much talk in recent years about the use of simulations and gaming in education, both for children and adults. The best educational simulations and games —we are told— embody ‘active learning’ (learning by doing, or the formation of knowledge through the subjective cognitive […]
A Nomad’s Guide to Learning and Social Software
UPDATE: For those who rather read the article online, I have pasted it below. Back from Barcelona, where we had a wonderful time! Currently swamped with work and life, so the summary of the congress is going to have to wait a bit. However, I wanted to share the link to an article I just […]